Angela A Thomas

Resonating with Second Life Wind: A wonderful sound installation

July 14, 2007 · No Comments




Thanks to Prok for showing me this amazing sound installation in Second Life during the week. Here’s the description from the artist:

“Resonating-With-secondlifeWind” by Edo Autopoiesis.

Resonating-With-secondlifeWind is a permanent, large scale, generative sound-installation in Second Life.

One might not immediately be aware of it but everywhere in Second Life there is wind, constantly changing and twisting air streams. Resonating-With-secondlifeWind works and responds to this wind. Above the clouds there are floating 100 windmills, ordered in a grid. Each windmill shows us the direction and speed of the wind at that specific position. Together, they give a visual representation of how the wind behaves on a larger scale, through the whole sim.

Each windmill uses the available wind-energy to lift a red object: More wind and the object is lifted faster. Once the red object is at its top it’s ready to drop down again so it will hit the acoustic resonator at the bottom, and thus making a sound. The red object will only drop down though, when there is another windmill nearby also making a sound. So, the rhythm with which the sound will be played depends on the wind as well as on the sounds from the neighboring windmills. Since the wind in Second Life is always changing and never the same, the musical result will always be different: Infinite variations on rhythm and melody.

Edo Autopoiesis (in rl Edo Paulus) is an Amsterdam based sound-artist who uses generative processes to create sound-compositions. This results mostly in real-life sound-installations and sometimes software based works or performances.
more info:

I loved this - there are so few artists experimenting with sound in SL and yet all the capabilities are there. There is something about floating above the clouds among 100 windmills with bell like sounds echoing all around you that is quite magical.

Location: Harmonia, Harmonia (110, 94, 22)

Categories: Second Life · Virtual Worlds · cyberculture
Tagged: arts

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