Machinima promoted as potential Oscar nominee

Back in March I blogged about My Second Life, a documentary-fiction style machinima. Episode 1 was quite interesting – some gorgeous visuals, nice editing, and quite good writing though a little cliched. I only mentioned it in passing at the time – I thought it was fun but …

HBO just paid a 6 figure sum for the rights to the series and is promoting it as an Oscar nominee!

So, if you’re like me and just gave it a cursory glance at the time, you’d better go back and have another look!

My Digital Fiction Presentation for Futures in Literacy Conference

Our NMC Session – Teaching On the Second Life Stage: Playful Educational Strategies for Serious Purposes

(Note: Thanks to Jokay for taking these snapshots!)

Kim and I doing our roleplaying session for NMC

Kim Flintoff and I did our NMC Symposium on Creativity in Second Life session this morning. Our session introduced the concept of educational drama and involved setting up a context and doing some role-playing. Here is the abstract again for anybody who missed it:

Teaching On the Second Life Stage: Playful Educational Strategies for Serious Purposes

Location: http://slurl.com/secondlife/NMC%20Conference%20Center/64/193/22

Angela Thomas (aka Anya Ixchel), University of Sydney

Kim Flintoff (Kim Pasternak), Edith Cowan University

Theatrical spaces have historically been places used to teach, purge and shape culture. For over a decade, virtual reality has offered a new kind of theatrical space; now, with the rise of social networking spaces, many more people are using the potential of the web to perform, critique and comment on cultural issues. Second Life provides a new and exciting space where students can explore issues that are both personal and global in significance. Teaching strategies which incorporate dramatic and theatrical components are perfectly suited in the Second Life environment for engaging students in playful but meaningful reflection on such issues. This session will involve participants in role-playing, reflection and discussion. Participants will also be encouraged to brainstorm the possibilities of incorporating such strategies into their own educational programs.

We set the drama in a fictional Second Life future, one in which the company of Linden Lab had outlawed anything M rated and above. Setting the drama in a fictional place, space or time allows people to reflect on significant cultural issues from the safety of that fictional distance. Learning can take place somewhere in the space between the fictional and the real.

We provided an open letter to the Lindens set in 2009 for participants to read. Here’s a copy of our letter:

Open Letter to Linden Lab Staff

February 20, 2009

We, the undersigned, are concerned about way Second Life has moved away from its grassroots principles of freedom of expression and participatory culture into a sanitized Disneyland state. We recall in 2004 when Phillip Linden proudly, enthusiastically and energetically espoused his philosophical stance about Second Life:

“So SL poses a new question… what if the online environment offered you MORE freedoms than the real world, in just about every way. I assert … that we might therefore actually behave better in such a place. We might learn faster, interact more deeply, and therefore become better people, at least on some levels. Little has been written about this. I am asserting that this will only occur in an environment in which the freedoms are not a laundry list of experiences, a-la-Disneyland, but instead a fundamental ability to express yourself; these are the real freedoms. I am saying that if you have more freedoms, in an expressive sense, you might have better or at least more complex behavior.” (Philip Linden, Second Life Herald Interview, June 21, 2004)

Indeed, during the first three to four years of Second Life, citizenship grew to several million users precisely because of the liberties and creativities found in such an “infinite possibilities” standpoint. People entered Second Life for a multiplicity of purposes, and its success today is directly related to the opportunities provided by user created content. Collaborative creativity on a global scale was never so exciting and exhilarating, and you might even recall that in 2007, the ground-breaking educational innovators at the New Media Consortium held a symposium on creativity in Second Life.

Yet since early 2007, there has been a steady decline in the freedoms enjoyed by and afforded to our citizens. First of all, advertising and signage related to certain sexual practices was outlawed. Soon thereafter, all casinos and houses of gambling were removed. In early 2008, there was crackdown on all explicit sexual practices – the furry avatar was removed as an option at log-in, and all Gorean sims were shut down. By the end of 2008, all known sims and clubs that offered simulated sexual practices were removed without warning.

But by far we, the undersigned, believe that the most debilitating move on Linden Lab’s part is the new TOS policy issued in January of this year, 2009, to remove all M rated sims and M rated content, even in citizen’s private homes. With 30 million users, all over 18 and adult, we cannot understand this move to reduce Second Life to Disneyland, which serves only to stifle the creativity and personal freedom of expression out of each and very one of us. Second Life is no longer a deeply compelling place for us to live, to work, and to do our business. We therefore call for an immediate return to the terms of service as set out at the beginning of 2007.

(NOTE: THIS LETTER IS FICTIONAL AND DESIGNED FOR ROLE-PLAYING PURPOSES)

Then we gave out role badges (student, teacher, parent, admin) and participants worked in small groups to research a position they would take in response to the letter.

Roleplaying session for NMC

Roleplaying session for NMC

Then we held a TV press conference – the poster advertising the TV press conference had the title: “Disneyland or Jurassic Park: What kind of Second Life do YOU want?” This involved the presenter (Kim) speaking to representatives of each group, while the roving reporter (me!) took commentary from the streets and questions from our studio audience.

Roleplaying session for NMC

Roleplaying session for NMC

At the end people had to submit votes for whether or not they would also sign the open letter to the Lindens.

These are the strategies we used:

  • Text as starting point
  • Group in-role research and discussion
  • Role-play (teacher in role, questioning, mantle of the expert)
  • Decision / Conscience alley

If we had time, we could have also done the following:

  • Teacher in role as the “expert” – the teacher could hold a town hall meeting where Philip Linden (the teacher or a brave student) comes to hear what people have said and talk to their concerns
  • Writing in role / photography in role – students could write a fictional blog post about the press conference – either collectively, or individually, and include a snapshot they took
  • In groups, students create a still image of themselves in the future, to depict what the outcome of their letter was by 2010

The 50 minutes to an hour was nowhere enough to do the subject justice, but hopefully it was sufficient for people to get a taste of how easily and effectively drama and role-playing can be employed to stimulate research, discussion and enthusiasm about a topic. And it was fun – I was laughing a lot and had to toggle my voice off, especially when Corwin Carillon, that rebellious chain smoking anarchist, came to do his “vox pop” soundbyte :) Thanks to everybody who made this session such a pleasure!

My NMC Symposium on “Creativity in Second Life” Presentations Next Week

Creative Identity Play

Next week the NMC is running an entire weeks symposium on “Creativity in Second Life” There are a number of strands: Machinima, Fashion, Sculpture and Modeling, Virtual Photography, and Teaching Environments, social / arts events, and lots of practical and interactive sessions. I am involved in three sessions, all at (sort of) Australian friendly times. Here are the details of these sessions (in Second Life time):

Fri Aug 17 7pm – Fri Aug 17 8pm

Teaching On the Second Life Stage: Playful Educational Strategies for Serious Purposes

Location: http://slurl.com/secondlife/NMC%20Conference%20Center/64/193/22

Angela Thomas (aka Anya Ixchel), University of Sydney

Kim Flintoff (Kim Pasternak), Edith Cowan University

Theatrical spaces have historically been places used to teach, purge and shape culture. For over a decade, virtual reality has offered a new kind of theatrical space; now, with the rise of social networking spaces, many more people are using the potential of the web to perform, critique and comment on cultural issues. Second Life provides a new and exciting space where students can explore issues that are both personal and global in significance. Teaching strategies which incorporate dramatic and theatrical components are perfectly suited in the Second Life environment for engaging students in playful but meaningful reflection on such issues. This session will involve participants in role-playing, reflection and discussion. Participants will also be encouraged to brainstorm the possibilities of incorporating such strategies into their own educational programs.

Sat Aug 18 4pm – Sat Aug 18 5pm

No More Business Suits Please: Creative Identity Play in SL

Location: http://slurl.com/secondlife/NMC%20Conference%20Center/185/136/43

Angela Thomas (aka Anya Ixchel), University of Sydney, Australia

Second Life offers a unique opportunity to refashion one’s self and to play with fictional identities. Yet many of us who work inside Second Life feel trapped in our offline identity roles and conform to traditional discourses of femininity, masculinity, appearance, beauty and fashion. Professionals wear business suits, educators cry out for more modest clothing, and artists wear funky coloured skins. In some contexts, people who resist these discourses are discriminated against. This session explores how we might be able to leverage one of the greatest affordances of Second Life—the avatar—for personal, community and professional agendas.

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Sat Aug 18 5pm – Sat Aug 18 6pm

Panel Session: Reflections on Creativity in Second Life

Location: http://slurl.com/secondlife/NMC%20Conference%20Center/214/18/51

Moderator: Alan Levine (aka CDB Barkley), The New Media Consortium
Lori Bell (aka Lorelei Junot), Alliance Library System
Jo Kay (aka Jokay Wollongong), Illawarra Institute TAFE, New South Wales
Hilary Mason (aka Ann Enigma), Johnson & Wales University
Troy McConaghy (aka Troy McLuhan), ISM Corporation
Nick Noakes (aka Corwin Carillon), Hong Kong University of Science & Technology
Beth Ritter-Guth (aka Desideria Stockton), Lehigh Carbon Community College
Angela Thomas (aka Anya Ixchel), University of Sydney


					

The Cross-Media Self

andypart1

Yesterday when I added Andy Piper as a friend on Facebook, I flippantly said “now we’re friends everywhere” – since I knew him on Second Life, on Facebook, on twitter, on flickr, on his blog, and through his comments on my blog.

He paused for a while, then replied with a wide ASCII grin:

“friends *everywhere*? 8-) see http://onxiam.com/people/andypiper“ 

I clicked the link, and my jaw literally dropped in astonishment at the number of tracks Andy makes across the web.  How the HECK can any one person do so much?!?!

Right now I feel pretty overwhelmed by the number of social media spaces I seem to exist in: 3 blogs, 3 or 4 roleplaying forums, a fan forum, a zine, flickr, linkedin, twitter, facebook, Second Life (plus an alt), 2 youtube accounts, gmail, work mail, skype, google chat. People keep inviting me to new things but I just don’t have the time!  And each one of these has channels or groups or threads – I am in 63 flickr groups, 19 facebook groups, subscribe to numerous blog feeds, several podcasts and a number of youtube channels.  I’m part of 2 high traffic email lists (Association of Internet Researchers and Second Life Education), and about 10 low to medium traffic ones.

My solution at handling them all is to concentrate on two or three at a time.  The amount of reading and writing and uploading and downloading and viewing and clicking I do every day is becoming ridiculous.  I am a terrible commenter on friend’s blogs, I only blog once every day or two, I barely post to email groups, and I only keep up with urgent emails.  If I tried to fully engage in everything I wouldn’t ever get any work done!
Andy wrote a post about his experiences called The Quicksand of Web 2.0, in which he debates some of the pros and cons of different applications and talks about addiction and his “off switch”.

Its all left me wondering about the kind of identity play we engage in across all of these different spaces we inhabit, and the type of narrative constructions other people are making about us as they make connections between our multiple cross-media selves.

And is it possible for people who read your work across these spaces to suddenly get turned off by a bad case of TMI (too much information)?  Or as one of my literary colleagues is wont to say, “that person just has too much narrative going on.”

But not you Andy :)

Living on Cybermind

loc-cover

I am so excited for my friend Jon whose book Living on Cybermind is due for release soon. We are planning a joint book launch later in the year.  I met Jon through, of course, the email list Cybermind, which is the subject of his book.  He talks about issues of identity, gender, community, ethics and truth in online spaces. He and Jerry were both stalwarts of the list who inspired me tremendously in my research into digital culture. Both of our books are in the same New Literacies series, edited by Colin Lankshear, Michele Knobel, Michael Peters and Chris Bigum.

The Writing and Communication Process in Facebook and Twitter

Thanks to cmduke, my twittering pal, I have now discovered the perfect word to describe the communicative event: ambi-synchronous.  My genre colleagues will love this :)

I’m still learning what I can and cannot say on twitter.  I love the economy of signs/text, I love the interaction, I am fascinated with the different identity styles being played out in progressive 140 character tweets over time.

Next stop: twittervision

And Facebook is still feeling like a space to play.  My niece makes family jokes to me on my wall. My cats (which haven’t even arrived yet into my rl home for another couple of weeks) already have their own catbooks and are friends with the cat belonging to Kate in the US.  Its all making me LAUGH a lot and because I am enjoying it I am getting into the spirit of it by adding all sorts of weird and wonderful applications to share.  I am receiving the most thoughtful fabulous virtual gifts from friends (who clearly know me well given the nature of the gifts), and generally discovering new layers to people’s identities – in turn bringing communities closer together.

Its difficult to find time to really play as much as I liked – I wanted to develop a gorgeous habitat for my adopted pet, but that means running about petting other people’s pets before the kharma returns in the form of munney.

Please, dear readers, be patient with the ramblings of a newbie here as I get into both and then analyse them to death :)

But those who are expert twitters, was it “wrong” or a bit too “out there” for me to report news of absolutely no interest to my followers?  Where do I go to get more followers? What is the art of the 140 character solicitation? All these questions and more….

Am beginning to collect links about facebook by bloggers, anybody recommend any?

Twittering too

twitter

I’ve been on twitter since March but went through the – What’s all the fuss about? – stage… I’m giving it another try though because it’s actually very useful at conferences so I discovered yesterday.  I am also following some people who are using it to write stylised poetry, which is wonderful and surprisingly powerful.  Let me know if you are on twitter so I can follow you too!

Scary Mary

I love this recut trailer of Mary Poppins so much I used it in my lecture about genre today.  We were just talking about the meaning of genre and predictable patterns in genres, but the whole notion of parody is something we’ll also be doing soon, so this is a useful start.

I didn’t realise how many hundreds of these recut parodies were floating around, but thanks to wikipedia, here’s a huge list and associated links.

Lolcats Literacies: oh hai… pass me teh towel?

(note: The lolcat image above is from I can Has Cheezburger which has a “share to your hearts content policy”)

This is one of favourite images and captions ever – it really and truly made me laugh out loud.  If you haven’t heard of lolcats before, check out the wiki entry and the associated links, which explain the phenomenon in detail.  What I originally found most interesting about the practices in general was the complex linguistic rules that had developed for the captioning of the images.

But more recently these practices have spread to the commenting on the images as well.  And in a wonderful blend of old and new literacies, people are writing fictional stories, limericks, and even haiku in lolcat language as a response to each image.  There are some wonderful examples to accompany the above image for example.  Here are a couple of poems by a commenter named “Jack Deth”:

Jack Deth’s lolcat poem

Kitteh awl strettcht aowt in t3h Bath
Eckskayping t3h Summer Sun’s rath
Wen t3h door suddenlee oapennd
Kitteh starrted 2 hoapin
2 eckskayp daown a well beeten path -)

Jack.

 

Jack Deth’s Lolcat Haiku

Kitteh in Baff Tubb
Wuntz to haowl lyke Hewminz do
Wen it raynz Inside

Klawz an Serrammick
Du nawt wurk well 4 Kitteh
No kan haz trackshun

Diss nawt lyke Baff Tyme
Tubb dry. Kitteh in kontrol
Lykes it much dat way -)

Jack.

And here is a story from B!

B!’s recount/story:

OMG!! REminded me of da tiem we had BIG GINORMUS erfkwayk, in NOrfridge. We wuz helpin our nayberrs, make sure eveyone okay. One naybor sez, I can’t fin ma kitteh, kin U halp?

I sez yeah, sure I halp fin kitteh. Der no power, iz dark, stranj apartmint, all twisted furnishoors. I crawlin, callin for da kitteh, not find him, not find him. Den I tink, if I skeerded lil kitteh, where I go? I go bocks! So I go in bafroom, an iz all wet everywhere, ecksept in da tub! Guess where lil kitteh wuz? LOL he finded de onlee dry spot in de world to wait for his hoomin to come get him!. I scoopt up da lil guy, he was skeered and floofy, but glad to not be alone! Den I give him to hims daddee, an he feel much better!!

But I always remember kitteh in da dry tub….

 

There’s also some fun threads about Hitchcock, a lot of alternative captions which are equally as hysterical, and repeated questions about where to get the shower curtain.

Does it make me a bad person to be planning photoshoots with my kittens when they arrive for the sole purpose of adding to lolcats?

Proposed Video-Game School Gets $1.1 Million Boost

I just came across this press release

All Things Considered, June 21, 2007 · The MacArthur Foundation board announced Thursday it will fund a $1.1 million grant for a brand new middle- and high school in New York. The curriculum revolves around teaching kids to make video games.

The MacArthur Foundation says video games and the dynamic systems they use will be key to information management in the future.

Wow!

the”Great Firewall”: China and New Media

I first became aware of the “Great Firewall” some time ago, and then more recently when I saw several bloggers doing a comparative study of the results of google image for the search term “Tiananmen Square”. Here’s the image that made the rounds:

(image sourced from here)

Recently I’ve been working with a PhD student who is doing a fascinating study of blogging practices in China and how they are beginning to break down this firewall (or not, as the case may be). And in my efforts to find a few sources to support him, I came across this amazing post from Whats New Media?

China & New Media: guanxi, QQ, cyberwar preparations and the “Great Firewall”

This post has links to all sorts of discussions about Chinese culture, censorship and the internet.

Pleasure, Play, Participation and Promise: the audio to my conference talk

Thanks to the wonderful Alan Levine, I now have the audio recording to go with my NMC talk, here:

Alan’s write-up of my talk is on the NMC blog here – thanks so much!

Youth Online – almost there!

cover

Yay! Here is my final book cover!!!

And here is one of the endorsements:

insidecover

How lovely of Len Unsworth to write such kind words.

Christy Dena on Multi-Platform Art versus Commodity Intertexts

I was fortunate enough to listen to Christy Dena today presenting a truly stimulating lecture on Multi-Platform Art versus Commodity Intertexts.  Her point of departure was a quote from Henry Jenkins about transmedia storytelling, which she interrogated by tracing the history of cross-media art forms, from pre-internet media such as Twin Peaks to new forms of 3D animation storytelling/art inside Second Life.  She discussed the relationship and tensions between what is transmedia art and what is marketing, and invoked her own theorisation of the features that genuinely characterise transmedia storytelling.  She raised some really provocative questions about perceptions of what is art, and how some forms are revalued as aesthetic only when somebody renames them as such.  I am guessing Christy will be publishing some of her work so I don’t want to pre-empt that and discuss her theories before she is ready, but you can read more on her blog.  It has certainly helped crystallise some of my own thinking.

Kids’ Virtual Worlds

clubpenguin

Club Penguin is the hot new virtual world for 9 year olds – check out this NY Times article, in which a mother describes her daughter’s virtual entrepeneurial skills. I especially like these comments:

Professor Taylor commiserated. “These are new territories we’re exploring here with this generation of children, with technology moving as quickly as it is,” she said. “We tend to think they can’t understand the difference between fantasy and the real world, and that’s just not true. Here’s a way we can see them moving back and forth.”

“Kids say it’s fun because they get to be a bit more in control than maybe 9-year-olds are in the real world,” Ms. McVeigh said. “What we tried to do is appeal to just about every range of interest. Some kids like to work, or look after pets, or decorate. Just like in life, you can follow your fancy.”

Or, as Karen Mason, the spokeswoman for Club Penguin, put it, “We offer children the training wheels for the kinds of activities they might pursue as they get older.”

I like those points a lot – kids can distinguish between fantasy and reality, and these sorts of worlds are apprenticing them into the types of digital literacies which they will need for successful social futures, where online networking and communication is sure to be more pervasive than it is today.

It’s a fun article too – the descriptions of the daughter’s activities remind me of how I first felt when I saw my friend’s teenage daughter playing Gaia Online, the popular manga-style world which also allows kids the opportunity to make money – and to do so by writing and participating.

Incidentally, I just saw the stats for Gaia Online – users online right now: 56,109!!!!  This contrasts with users on Second Life right now as I write this: 30,595.  That’s pretty extraordinary – a kid’s online world being more active than an adult’s world.  Or perhaps it isn’t extraordinary at all.  But its not something I’ve seen anybody notice before.

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