Gene vs. Pixel

Strong Blonde

What is it about avatars that make them so addictive, and such a pleasure for us to shape, to consume products for, to create so that they are evocative and edgy and sexy and seductive and aesthetically appealing? As we mold our post-modern bodies with a guilty pleasure, embracing the contrasts of fantasy over reality and disrupt the normal with the imagined? In Baudrillard’s terms, if the avatar is a referrent, a digitally generated image which is pure representation – why do our avatars reference the hypersexualised, the hyperreal, the glossy magazine models with perfect flawless shiny white skin? The coded information in my avatar is read… how?

Perversely, I read my avatar as being subversive. I see it as subverting the reality of an aging sagging body and experimenting with how I am treated, and how people communicate with me across my social spheres. It’s a gender experiment for me that I find fun, playful, and liberating on the one hand, yet difficult to come to terms with on the other hand because the reality is sometimes the post-modern Barbie gets a whole lot more attention that the real and flawed flesh and bones woman. Other times “she” is discriminated against because she is “too” something or another – too beautiful, too sexy, too intimidating, too fashionable.

I’ve been writing about avatars for 10 years now!!!! But still these issues intrigue me every time I speak at a conference and experience a whole range of complex questions from the audience about identity, sexuality, feminism, commodification, representation and hyperreality.

Now, shall I go blonde, or stick with brunette?

Anya

Go Virtual Presentation

Here are my slides – I wasn’t going to put them up because they’re a weaving together of a few other talks which are already on slideshare! Also they are designed to be viewed as double page spreads in the in-world book format. There is a paper based on the “play” section of the paper coming out next month, and I’ve been writing a new paper about the avatar which I’ll be presenting in December, but the latter slides are related to that. So stay tuned if you’re interested! :)

Go Virtual!

Thanks to the wonderful Jokay, I was invited to be a keynote speaker at the NSW LearnscopeGo Virtual” conference today. There were about 20 participants actually in Wollongong, where the conference was held physically, and another 30 or so participants attending from inside Second Life. Apart from a few technical issues (and these seem to be surprisingly minimal really – just tricky getting voice working and in synch with no delay or feedback) it went very well.

My talk was titled Play and Identity in Digital Spaces, and I combined the material from about three of my previous talks and four or five different papers. I want to especially thank Jazzydee and Achariya for dropping in and contributing stories about their avatars!

Later in the day, I was also involved in a panel discussion about leverages the affordances of Second Life for education. Panelists included:

  • Jo Kay, Freelance Design, Facilitation and Virtual Worlds Consultant
  • Sean FitzGerald, Independent Researcher, Consultant, Trainer and Presenter
  • Angela Thomas, University of Sydney
  • Alan Levine, Vice President, NMC Community and CTO, NMC: The New Media Consortium
  • Nick Noakes, Director, Center for Enhanced Learning & Teaching, Hong Kong

Here’s a nice shot of CDB and I after the panel discussion. CDB is coming to Australia next month!!! He’ll be doing a lecture tour and meeting up with people interested in using Second Life for education, so if anybody wants to meet up with him (and me!) in Sydney let me know :)

(Thanks to Jokay and Alan for images)

PS: I’ve been writing a paper the last couple of weeks, and preparing this conference talk, and doing a hundred other tasks, including some extra and unexpected teaching, so the blog has suffered!

My Digital Fiction Presentation for Futures in Literacy Conference

Creativity in Second Life: Educator’s Panel

Educators Panel Closing Plenary

The final panel session for the NMC’s Symposium on Creativity in Second Life was wonderful!  Chaired by Alan Levine (CDB Barkley), it involved a diverse range of educators involved in Second Life, reflecting about the week’s sessions and creativity in SL in general.  Educators included:

  • Lori Bell (aka Lorelei Junot), Alliance Library System
  • Jo Kay (aka Jokay Wollongong), Illawarra Institute TAFE, New South Wales
  • Hilary Mason (aka Ann Enigma), Johnson & Wales University
  • Troy McConaghy (aka Troy McLuhan), ISM Corporation
  • Nick Noakes (aka Corwin Carillon), Hong Kong University of Science & Technology
  • Beth Ritter-Guth (aka Desideria Stockton), Lehigh Carbon Community College
  • Angela Thomas (aka Anya Ixchel), University of Sydney

Despite issues with sound, we managed to combine both text and sound to do this reflection.  Alan blogged details of the session here, including a podcast and a chat transcript.  I had to do my bit by text instead of voice (luckily I was last so I hastily converted the speaking notes I had into close to proper sentences while other people were talking).  Some of the comments seem to have been truncated in the transcript though, so, for anybody interested, I am including my notes (and they’re a bit messy!) under the fold.
Educators Panel Continue reading

NMC Session: Creative Identity Play

Creative Identity Play Session

Yesterday I presented my session about avatars and identity play in Second Life. It was more of a workshop than a presentation, and there were some wonderfully fascinating stories people shared about their avatars: why they created them and crafted them the way they did; what decisions they made about identity markers to include; how other people perceived their avatars; and any identity experiments (gender, fashion, race and so on) that they had explored. I really enjoyed hearing people’s stories, and wish I had had the foresight to log a transcript of the chat!! I managed to crash out 5 times during the session :/ This meant I didn’t have time in the end to really recap some of the central points I wanted to make!! Here are some shots from the session of people sharing and participating:

Creative Identity Play Session

Creative Identity Play Session

Creative Identity Play Session

Creative Identity Play

Creative Identity Play Session

Creative Identity Play

Creative Identity Play

… and a few resources, links, landmarks, copies of slides, free clothes and avatars and so on were given out at the end. If you didn’t get to go to the session (or you missed out because you had to leave early) and would like a gift bag, just send me an im in world!

(My thanks to CDB Barkley, Joanna Trailblazer, Jokay Wollongong, Heidi Trotta, Nick Noakes, Stephanie Misfit, Tasrill Sieyes, Desideria Stockton, Thinkerer Melville, Anne Enigma, Larry Pixel and many many others who contributed in various ways to the session – by sharing stories, posing for photos, letting me use their photos, contributing avatars and giving me freebies to add to the resources kit!)

My NMC Symposium on “Creativity in Second Life” Presentations Next Week

Creative Identity Play

Next week the NMC is running an entire weeks symposium on “Creativity in Second Life” There are a number of strands: Machinima, Fashion, Sculpture and Modeling, Virtual Photography, and Teaching Environments, social / arts events, and lots of practical and interactive sessions. I am involved in three sessions, all at (sort of) Australian friendly times. Here are the details of these sessions (in Second Life time):

Fri Aug 17 7pm – Fri Aug 17 8pm

Teaching On the Second Life Stage: Playful Educational Strategies for Serious Purposes

Location: http://slurl.com/secondlife/NMC%20Conference%20Center/64/193/22

Angela Thomas (aka Anya Ixchel), University of Sydney

Kim Flintoff (Kim Pasternak), Edith Cowan University

Theatrical spaces have historically been places used to teach, purge and shape culture. For over a decade, virtual reality has offered a new kind of theatrical space; now, with the rise of social networking spaces, many more people are using the potential of the web to perform, critique and comment on cultural issues. Second Life provides a new and exciting space where students can explore issues that are both personal and global in significance. Teaching strategies which incorporate dramatic and theatrical components are perfectly suited in the Second Life environment for engaging students in playful but meaningful reflection on such issues. This session will involve participants in role-playing, reflection and discussion. Participants will also be encouraged to brainstorm the possibilities of incorporating such strategies into their own educational programs.

Sat Aug 18 4pm – Sat Aug 18 5pm

No More Business Suits Please: Creative Identity Play in SL

Location: http://slurl.com/secondlife/NMC%20Conference%20Center/185/136/43

Angela Thomas (aka Anya Ixchel), University of Sydney, Australia

Second Life offers a unique opportunity to refashion one’s self and to play with fictional identities. Yet many of us who work inside Second Life feel trapped in our offline identity roles and conform to traditional discourses of femininity, masculinity, appearance, beauty and fashion. Professionals wear business suits, educators cry out for more modest clothing, and artists wear funky coloured skins. In some contexts, people who resist these discourses are discriminated against. This session explores how we might be able to leverage one of the greatest affordances of Second Life—the avatar—for personal, community and professional agendas.

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Sat Aug 18 5pm – Sat Aug 18 6pm

Panel Session: Reflections on Creativity in Second Life

Location: http://slurl.com/secondlife/NMC%20Conference%20Center/214/18/51

Moderator: Alan Levine (aka CDB Barkley), The New Media Consortium
Lori Bell (aka Lorelei Junot), Alliance Library System
Jo Kay (aka Jokay Wollongong), Illawarra Institute TAFE, New South Wales
Hilary Mason (aka Ann Enigma), Johnson & Wales University
Troy McConaghy (aka Troy McLuhan), ISM Corporation
Nick Noakes (aka Corwin Carillon), Hong Kong University of Science & Technology
Beth Ritter-Guth (aka Desideria Stockton), Lehigh Carbon Community College
Angela Thomas (aka Anya Ixchel), University of Sydney


					

Meez.com and the “Age of the Avatar”

meez.com is an online community incorporating forums, private messaging, friends and basically a community targetting younger users (with defined spaces for 13-15 year olds). From the site:

A Meez is your 3D I-D which you create and use to represent yourself everywhere you go on the Internet. You can personalize your Meez to look like you do in real life — or try on a completely new look. It’s up to you.

Interestingly the most important thing you do to begin is to create your avatar – and the “fashionista” part of the forum seems to have more hits than most other categories apart from music, personals and roleplaying. I keep reading all over the place that: the avatar has become the new big thing; 2007 is “the year of the avatar”; avatar is “the buzzword of 2007″; “the age of the avatar has arrived” and so on (multiple sources).

So, I don’t much like the meez avatar options – I’ll be happy when my SL avatar can be exported out of SL and used everywhere I want to have an avatar.  Plus, since I have invested a lot of Lindens into my SL avatar, I don’t much feel like spending any money on a meez avatar and so I have to have a freebie look.  And what costs the most “coinz” on meez?  Shoes!!!

Pleasure, Play, Participation and Promise: the audio to my conference talk

Thanks to the wonderful Alan Levine, I now have the audio recording to go with my NMC talk, here:


Alan’s write-up of my talk is on the NMC blog here – thanks so much!

Postcards from Second Life

south beach strip club in Second Life, originally uploaded by amywilson.

Amy Wilson’s (Freelunch’s) Postcards from Second Life is now available, and there will be a free signing of the book in Second Life on Saturday, June 2nd, 6pm PST at the Pooley Auditorium (http://slurl.com/secondlife/Pooley/250/6/38). The book, a set of watercolors documenting the travels of the artist inside a virtual world, is currently available at lulu.com (http://www.lulu.com/content/840930) for $15 US.

I was sent a link to Amy Wilson’s artworks a couple of weeks ago but have been so busy I haven’t had a chance to blog about it. I find Amy’s work more fascinating the longer I look at it. I love the fact that visual artists are interpreting and expressing their impressions of Second Life through their medium of choice. There are so many people blogging about SL because writing is their mode of choice, and we’re all uploading a ton of photographs to flickr as amateur photographers to capture special and/or memorable moments. But I haven’t seen many people using art as their medium of expression (though I did recently read Sharon’s post about how she has begun drawing avatars in her visual journal).

I think this reinterpration of Amy’s is also very clever because it makes a considered critique of various aspects of SL – covering issues of identity, reality, relationships and business inside the virtual space.  These are issues that we are all quite familiar with, but to see them articulated in a new form holds them up for renewed inspection.

Youth Online – almost there!

cover

Yay! Here is my final book cover!!!

And here is one of the endorsements:

insidecover

How lovely of Len Unsworth to write such kind words.

My June Plans

I have quite a busy schedule planned for June, with talks, presentations, panel discussions, and research network meetings.

I will first be arriving in San Francisco where I’ll be meting up with colleagues to discuss some joint research project plans (and going to the Ghiradelli chocolate factory, let’s not forget!)

Then its a very busy week in Indianapolis at the New Media Consortium Summer Conference. At this conference I’ll be speaking about my favourite subject:

Pleasure, Play, Participation and Promise: Socio-emotional dimensions of digital culture which are transforming the shape of new media literacies.

Drawing on several inter-related ethnographic studies of multimodal virtual worlds, this session will examine the significance of affect on transformative moments in people’s online lives. These moments, whether filled with great joy and hilarity or laden with angst and sorrow, are all moments which crystallize experience, provide a privileged locus for the creation of knowledge, and have a significant impact upon identity. From younger adolescents who embrace online communities as part of their normal socialization, to the silver surfers, the older generation of converts to digital culture, I will explore the motivations and emotions of a range of individual cases in order to illuminate the key factors which are driving the changing dimensions of new media literacies.

I hope to see a lot of colleagues at the NMC conference that until now I’ve only met in Second Life or via online conferences. It is sure to be the highlight of my year :) Oh and I will get to hear Edward Castronova give a keynote! :)

Next is a panel discussion I’ll be on at the ECAR (EDUCAUSE Centre for applied research) Summer conference in Boulder, Colorado.

At this conference I’ll be speaking about teaching in Second Life. Here are the details:

This ain’t your daddy’s classroom, that’s for sure! Serious(ly fun) living and learning in the virtual world of Second Life

Is serious learning possible in a virtual world? The panelists in this session have each mounted significant and sustained efforts in the virtual world of Second Life™ to explore that question first hand across a variety of disciplines and settings. Collectively they have amassed years of experience in such settings, and clearly measurable successes. Join them as they discuss their projects, the challenges they’ve faced, the insights they have gained along the way, and their recommendations for institutions and faculty considering a virtual world presence.

Larry Johnson, aka Larry Pixel, The New Media Consortium
Phillip Long, aka Radar Radio, Massachusetts Institute of Technology
Sarah Robbins, aka Intelligirl, Ball State University
Angela Thomas, aka Anya Ixchel, University of Sydney

Then I head back to San Francisco for a little R&R for a few days before the long flight back to Sydney.  The minute I get back I’ll be heading up north to Armidale for a two day mega session with teachers, talking about machinima, digital fiction, and virtual worlds.  And then June will be over.  Phew!  If you are at any of these conferences do come and say hello!

I’m in Vogue!

The May edition of Australian Vogue Magazine, that is…

See the front cover headline there “Is your life better online?” – that’s the byline for an article called A Life Less Ordinary written by Cathrin Schaer.

I don’t have permission to reproduce the article, but it begins thus:

Imagine being given licence to completely reinvent yourself with a new name, a new body, and even a new personality. We all have days when that might sound like an appealing idea. Enter Angela Thomas, a lecturer in English education at the University of Sydney, and her alter-ego Anya: A glamorous brunette who frequents jazz clubs, has a wardrobe that “would rival Sarah Jessica Parker’s”, owns land and a flash house, and edits an arts and culture magazine…..” (page 198)

And what follows is a lengthy and thoughtful piece (sprinkled with lots of fabulous quotes not just from me but a number of other Australian academics) about identity, psychology, community, web 2.0 and relationships (business and personal) in virtual spaces. This author really did her homework, and it shows. Far from being reactionary and sensationalist, she talks about the subtleties of virtual spaces and the way they are becoming a normal extension to social interaction.

So, run out and buy Australian Vogue right now and read more!! It’s one of the best journalistic accounts of Second Life I’ve ever read.

Romanticism and Second Life Fashion

glasses1

Having an avatar has made me much more aware of fashion, the fashioned body, and the relationship between fashion and identity. I think spaces like Second Life where the customisation of the avatar is a constant fascination (which drives the thriving fashion industry) prompt us to become more reflective about fashion and the body as a visual metaphor for identity. The virtual space is also a romantic space which is somewhat dreamlike, a space for imaginary illusions, sensual delight and fiction. It is a playful space. Even when I am teaching inside Second Life (or maybe especially when I am teaching) I play with my avatar’s appearance to stimulate student discussion about these ideas. Sometimes I seek authenticity in my appearance when the gaze is external (like my TV appearance last year) but more often than not I enjoy the indulgence of being playful, and changing my skin / hair / clothes / shoes on a daily basis. Joanne Entwhistle in The Fashioned Body says:

[The] restless Romantic spirit, this indulgence in dreams and fantasies, is what drives fashion.

She also argues that fashion is way of shaping our identities in a way which helps to stabilise our sense of self in a time when identities are increasingly fragmented and fractured. So maybe those of us who are enjoying “playing dress up” as much as I am are actually doing much more than meets the eye – we’re finding that the avatar simultaneously provides us with not only the freedoms and pleasures of playing out our fantasies, but are also a way of dealing with the chaos in our everyday lives.

PS: My rose coloured glasses are also magical: they tell me when my friends come online, they announce when other people approach, and they help me fly fast and high. And the very nice man that made them also customised them especially for me so I could wear my eyelashes at the same time. At one level I sit back and laugh at myself and the investment I have in my avatar. At another level I try to theorise about it. But at the deepest, most honest level, I just enjoy it and don’t care anymore about trying to justify it!

Second Life Media

pc_005

I don’t know when the buzz will die down a bit about Second Life, but it seems to be mainstream media’s hot new topic – here are a couple of news items:

Virtual Worlds have Real Popularity

Living Inside a Second Life

Back to Indie media, there’s a fascinating new machinima series called My Second Life, a documentary style fiction (love the genre blending!) which looks very promising.

Meanwhile, I managed to capture a shot of my avatar smiling!

Fashion is an Art

I’ve fallen in love with these “Devil-wears-Prada” fashionistas from the Second Life fashion house, “House of Lu” and their label: Paper Couture.

Their work is a bit edgier than most of the popular SL fashion houses, and whoever is behind it has enough snarkiness to make them amusing. But their work consists of some lovely hand drawn textures, very distinctive, and based on current “real” fashion trends and is quite inexpensive.

I really love the artistry behind their work – look, here are some of the designs from their Spring collection:

I keep getting media requests related to comments on SL fashion and mostly I talk about avatars and identity, but there’s also a real sense of the SL fashion community growing in creativity and diversity, which is a wonderful thing.

Here I am in two Paper Couture outfits – they are probably so last season, but then I dress for amusement and not for keeping up with trends.

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