My Digital Fiction Presentation for Futures in Literacy Conference

Rate My Dorm Room

ratemydormroom

From the article: Old media targets the facebook crowd comes this:

…many traditional media companies are also seeking to capture the Facebook crowd. But one such “old” media company hoping to make big a youth push that might surprise you is E.W. Scripps (SSP), the newspaper publisher that also owns cable channels Food Network, DIY and HGTV.

The company’s HGTV.com Web site has launched a popular feature called Rate My Space, which lets people upload photos of bathrooms, kitchens, yards and other “spaces” so that people can judge them and offer comments, tips and friendly advice. Charity Curley, the vice president of HGTV.com, said that the Rate My Space section of HGTV.com has 41,000 registered users and has generated 44 million page views since the end of February.

But for the most part, HGTV has catered mainly to an older audience. Now, HGTV is going after the kids as well. The company has quietly launched a Rate My Dorm Room feature on the site in order to attract the people that are most familiar with the concept of social networking and user-generated content.

I’m wondering whether the ratings system is used differently with the younger crowd to the adult crowd.  It kind of reminds me of the research that was done (about 10 years ago now – before myspace and facebook even existed) on how youth websites were analagous to their private bedroom spaces and a form of identity play. But it also makes me want to click on the photos on the cork board to get a close up!  It’s like the web has now moved so close to reality now that we want reality to be more web-like.  Or something.

A Child’s War

Fom my SLED list (Second Life Educators) came this announcement today:

The video “A Child’s War” was the year-end project for the Global Kids youth leaders in Queens, New York who spent the year working in Global Kids’ Virtual Video Project, at the Museum of the Moving Image, funded by the MacArthur Foundation. The video is based on research done by the youth about the situation of child soldiers in Uganda and the upcoming trial at the International Criminal Court.

Here is the video, but be warned, it’s pretty horrific:

Read the youth leaders blogs here : http://www.holymeatballs.org/machinima/

Proposed Video-Game School Gets $1.1 Million Boost

I just came across this press release

All Things Considered, June 21, 2007 · The MacArthur Foundation board announced Thursday it will fund a $1.1 million grant for a brand new middle- and high school in New York. The curriculum revolves around teaching kids to make video games.

The MacArthur Foundation says video games and the dynamic systems they use will be key to information management in the future.

Wow!

Pleasure, Play, Participation and Promise: the audio to my conference talk

Thanks to the wonderful Alan Levine, I now have the audio recording to go with my NMC talk, here:


Alan’s write-up of my talk is on the NMC blog here – thanks so much!

Youth Online – almost there!

cover

Yay! Here is my final book cover!!!

And here is one of the endorsements:

insidecover

How lovely of Len Unsworth to write such kind words.

Global Kids Machinima

This collection of five 30 second Public Service Announcements were created in Teen Second Life by Global Kids after school program, the Virtual Video Project, funded by the MacArthur Foundation and developed with the support of the Museum of the Moving Image. These were the first videos created by the students, to learn the basic of creating machinima around social issues. Their final project will focus on child soldiers. Read more at http://www.HolyMeatballs.org

Fantastic! These kids are talking about new media through new media – and fortunately for teachers of young people everywhere they are sharing what they’re doing and how they’re doing it on youtube and their group blog.

Kids’ Virtual Worlds

clubpenguin

Club Penguin is the hot new virtual world for 9 year olds – check out this NY Times article, in which a mother describes her daughter’s virtual entrepeneurial skills. I especially like these comments:

Professor Taylor commiserated. “These are new territories we’re exploring here with this generation of children, with technology moving as quickly as it is,” she said. “We tend to think they can’t understand the difference between fantasy and the real world, and that’s just not true. Here’s a way we can see them moving back and forth.”

“Kids say it’s fun because they get to be a bit more in control than maybe 9-year-olds are in the real world,” Ms. McVeigh said. “What we tried to do is appeal to just about every range of interest. Some kids like to work, or look after pets, or decorate. Just like in life, you can follow your fancy.”

Or, as Karen Mason, the spokeswoman for Club Penguin, put it, “We offer children the training wheels for the kinds of activities they might pursue as they get older.”

I like those points a lot – kids can distinguish between fantasy and reality, and these sorts of worlds are apprenticing them into the types of digital literacies which they will need for successful social futures, where online networking and communication is sure to be more pervasive than it is today.

It’s a fun article too – the descriptions of the daughter’s activities remind me of how I first felt when I saw my friend’s teenage daughter playing Gaia Online, the popular manga-style world which also allows kids the opportunity to make money – and to do so by writing and participating.

Incidentally, I just saw the stats for Gaia Online – users online right now: 56,109!!!!  This contrasts with users on Second Life right now as I write this: 30,595.  That’s pretty extraordinary – a kid’s online world being more active than an adult’s world.  Or perhaps it isn’t extraordinary at all.  But its not something I’ve seen anybody notice before.

Facebook beats Myspace; Myspace “oh so 20 minutes ago”

I realise these figures reflect surveys and marketing from US culture, but the trends are interesting – more youth / young adults are moving away from Myspace and into newer social networking spaces like Facebook.

Funnily enough, I just saw a video of Henry Jenkins who explained that as new young people find social spaces they will avoid the Myspace crowds because they are inhabited by their older brothers and sisters and are “oh so 20 minutes ago”. Here’s the clip, where he also discusses youtube:

Majority of Teens Stay Private Online

I was recently interviewed by an Australian MSM (mainstream media) magazine about virtual worlds and virtual spaces and one of the questions that I was asked was about the shifting cultural practices of exposing one’s-self online. It’s true that there is a perception that young people just don’t care about what information they divulge and are willing to plaster anything and everything online for the entire world to see. But I was interested to read the recent Pew Internet Survey which claims that this perception is not accurate. In fact, they offer this:

Just more than half of all U.S. teens use social networking sites like MySpace and Facebook, according to a new Pew Internet & American Life Project study.

But of those 55 percent of teens, age 12 to 17, who have created a personal profile online, 66 percent say that their information is not visible to all Internet users, according to Pew Internet, the nonprofit research arm of the Washington-based Pew Research Center.

“There is a widespread notion that every American teenager is using social networks, and that they’re plastering personal information over their profiles for anyone and everyone to read,” Amanda Lenhart, a senior researcher at Pew, said in a statement. “These findings add nuance to that story.”

Since social networking sites like MySpace and Friendster exploded on the teen scene more than three years ago, it’s become of national concern that kids are posting too much information about themselves and are at risk of being solicited by predators. That has caused a range of action: Some schools have banned children’s use of MySpace; legislators have proposed new online rules for social networks; and worried parents have turned to software to monitor their child’s activities online. Sites such as MySpace also have taken it upon themselves to institute security measures to protect younger members.

The Pew survey attempts to examine teenagers’ attitudes and habits regarding social networking. The Pew Internet Project interviewed 935 teens age 12 to 17 from October to November 2006. It said the survey has a margin of error plus or minus 3 percentage points.

The survey found that 55 percent of online teens use social networks, and 55 percent of teens have created an online profile. Among all those surveyed, older girls age 15 to 17 were the most active users of social networks. Older girls use the sites to reinforce pre-existing friendships, and boys use social networks for flirting and making new friends, according to the report.

Of those surveyed, 48 percent of teens visit social networking sites daily and 22 percent visit several times a day.

About 91 percent of all teens on social networks say they use them to stay in touch with often-seen friends. About 82 percent use the sites to stay close with friends they rarely see in person. Making plans is also a popular activity on social networks–72 percent of those surveyed said they use sites to make plans. Another 49 percent use the sites to make new friends.

“Both boys and girls rely on social networks to keep close tabs on their current friends, but older boys are much more likely to use them to meet new friends and flirt in the comfort of an online environment,” according to the researchers.

I wish I’d read this before I did the interview, but hopefully my responses coincided with these findings well enough. Stay tuned by the way, for the VERY long interview I did… hopefully to be published around April in one of my favourite MSM magazines!

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